The four different cards players could use were called 'Wishful thinking,' 'Sabotage,' 'Terrain takeover' and 'Forefeit' cards. For example: In the 'terrain takeover deck' there would be cards such as 'Takeover two squares of enemy terrain,' and 'create a revolution and takeover one part of an enemy city.' When players rolled two dices the numbers on the dices would correspond to a chart which would determine what card deck they had to pick from.
The card board
1- Lose a card or pick up a forfeit card
oll a number
2- No card
3. Wishful thinking card
4. No card
5. Sabotage card
6. Terrain takeover card
For example: A player rolls two dices and gets a 2 and a 5 they would only pick up a 'Sabotage card' because number 2 represents no card.
I play tested this will my fiancee and two friends. They really seemed enthusiastic about it and said it was easy to pick up and understamd very quickly.
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