Tuesday, 18 October 2011

Project 1: The test plays

After having test played the prototype several times we needed to make some changes to the board. The first change was that I needed to create two spaces instead of one where you collect your pieces. This would speed the game up so players wouldn't get bored quickly. The second change, we decided to alter the idea of rescuing the 'damsel in distress.' We felt it was sending out the wrong message when we talked to other people about our game. We are now going with the idea of the chief and the sheriff being held captive in the middle of the board by either sides.

We also made several changes to the game play, for example different cards and more dice to speed up game play.

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